Eklenme: Oct 12, 2008
Kimden: PSjcubic
Süre: 1:10
Linger in Shadows is a Demoscene project by the Polish demogroup Plastic, released exclusively on the PlayStation 3. It was first announced at Breakpoint 2008 in Germany. Linger in Shadows differs in an important aspect from many demoscene products in that it is being published by Sony on the PlayStation 3, who trademarked the name late 2007.[2] Many news sites which reported about the demo assumed that it's a techdemo for a future game. [3] [4] This was denied during presentations at E3, although it was revealed that the title does feature interactivity.[5][6] The interactive parts were first showcased at the Realtime Generation festival in Vienna by lead programmer Michal "Bonzaj" Staniszewski[7]; it was revealed that the interactive part of the demo is essentially the main storyline, with added interaction using the SIXAXIS such as user-controlled camera and the ability to scratch back and forth in the timeline. It also allows the player to play around with some parts of the environment, like rotating certain objects or moving light sources. The demo was later also presented at NVISION 08, in a somewhat updated state. [8] The interactive part initially only lets the user to explore the first fifth of the demo, and the user has to perform various actions with the SIXAXIS to unlock the next part, such as shaking the controller or holding it in a certain angle. The scenes also feature hidden greetings to a number of known demogroups, which can be found in more obscure areas of the demo. Unlocking parts of the demo ("sigils") as well as finding hidden greetings both reward the user with trophies.[8] [9] The demo also features a hidden part, unlockable in the menu by pressing down both analog sticks (L3 and R3) on the SIXAXIS. The resulting menu item allows the viewer to watch an "oldskool demo" with a starfield, two DYCP scrollers (using the C64 character set) and various other early demo effects such as blitter objects and metaballs (intentionally made to look low resolution), with chiptune music accompanying it.[8] The full demo was released on October 9th 2008 on the European PlayStation Store retailing at £1.99[10], $2.99 on PSN America.
Tür: Games
Taglar: 360 abstarct art demo games gears god killzone of playstation ps3 psn psp resistance sony tgs war xbox
Rating: 4.43 (7 ratings) Görüntülenme: 699 Yorumlar: 14
ryhop13 diyorki:
Oct 12, 2008 - damn right!
klaudkil diyorki:
Oct 12, 2008 - this game is funny and weird but is ot realy a game... but it has trophie suppert and if you play like 15 min you got 1 bronze and 5 siler trophies.
PSjcubic diyorki:
Oct 12, 2008 - i bought it yesterday out of curiosity and it is a weird"game" but i'm glad that i did
191919kkk diyorki:
Oct 12, 2008 - ..not a game i really hope more demo's see their debut on the PSN
V1NC1 diyorki:
Oct 12, 2008 - the Music was just ... the best I ever heared!
Metalhead472 diyorki:
Oct 12, 2008 - What is it then?
PSjcubic diyorki:
Oct 12, 2008 - its interactive art
iwazused diyorki:
Oct 14, 2008 - try playing shadow of the collosus the music is the best i have EVER heard in a game EVER!!!!
V1NC1 diyorki:
Oct 14, 2008 - I know that! fantastic game!
iwazused diyorki:
Oct 14, 2008 - i actually put some of the SOTC songs on my ipod and i never usually put any soundtracks to games or movies on my ipod.
V1NC1 diyorki:
Oct 15, 2008 - Great job, Dude! ;)
Gogetahan diyorki:
Oct 19, 2008 - Any 1 no where I can get that song?
PSjcubic diyorki:
Oct 19, 2008 - i've been told you can get it free from the "plastic" site, thats the developer by the way
Metalhead472 diyorki:
Oct 12, 2008 - That thing at 0:48 reminds me of Majora's Mask. This is a weird looking game.